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curl-6 said:
GOWTLOZ said:

GTA 5 is bigger and you can create quite some mayhem in the counties with the framerate still being stable.

GTA5 on last gen is far from stable, it chugs even more than the Wii U version of Botw.

quickrick said:

you can do the same for almost any technically impressive looking if you wanna list every effect it does, that doesn't impress me. i'm not saying zelda is not impressive, but its obvious that a living breathing city with traffic, and NPC every where is gonna way more demanding then empty looking forest areas, and on top of that it has better graphics.

Zelda's forest areas are not empty, they're teeming with wildlife, dense interactive foliage, volumetric light filtering through the leaves, tons of shadow casting, floating dust, pollen, drifting leaves, etc. This can in fact be more demanding than a comparatively sparse city street.

quickrick said:

you have no point, every single open world games ran much better on 360/ps3, there was even a developer that said wiiu cpu was weak, and when lot of enemies coming at you at once, the performance tends to be affected because of the CPU. you running around telling people zelda cant run on ps3/360 is baseless speculation, and wrong. anyway this isn't going no where, until there is zelda port on ps3/360 or GTAV port this is a waste of time.

Zelda is a memory intensive game to the point where it's one of only two Wii U games to stream from both disc and hard drive.

Wii U = 1GB of RAM

PS3/360 = Less than 500MB

These are facts, not speculation.

Watchdogs on wii u vs ps3 and 360 versions is a massive win for 360 and PS3 because they both utilise their hard drives to stream in data quickly. The lack of hard drive in wii u was a big issue and I don't think the extra 500MB was enough to compensate for it although saying that obviously the wii u had 2GB of memory 4x 360 and PS3, both of which set aside a small amount of memory for their background operating system (not much though). My point is Watchdogs is a similar game to GTA and struggled on wii u and Zelda is a game that while beautiful makes no effort to present a realistic world it is more of a update on Zelda windwaker in visuals. Games like Zelda should not be used for comparison because they simply don't test the hardware. They don't attempt to do realistic physics, textures, lighting etc. However visually pleasing they are it is not really fair. Frankly its the reason Nintendo don't need decent performing hardware because most of their own games (if not all) are done in a cartoon style. The fact that PC's are emulating Zelda BOTW in 8k with high frame rates pretty much shows the underlying hardware. You aren't seeing that for PS3 or 360 games. Windwaker on Gamecube was achieved with only 8 gflops of gpu performance and still looked fantastic.

https://www.youtube.com/watch?v=qF1Itaye-z8

Everyone realistically knows Zelda BOTW would run on 360 and PS3 its just a question of how the game would be in comparison but it could certainly use hard drive streaming of data to compensate for lack of main memory.  The core engine of Zelda BOTW doesn't look particularly complicated and needy of resources.