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sc94597 said:
quickrick said:

I don't know well see, if GTAV comes out  on switch, but Noir didn't fair to well, it had worse frame rate then the ps3 version.

L.A. Noire runs at dynamic 1080p on Switch when docked with better textures, shading, and shadows. Where it falls behind (draw distance and framerate) it seems to be a matter of optimization and polish. For example, oddly they tied the frame-rate with the rate of gameplay on Switch whereas on PS3 if the framerate dropped they'd drop frames while maintaining the rate of gameplay. This shows a somewhat lack of polish, because there is no performance reason for why they'd choose to do one over the other. Conversely, when the game was first developed there was heavy optimization in taking advantage of the PS3's SPE's and it was actually something they bragged about. I suspect the PS4 and XBO don't have this problems because their CPU's just have more raw power than the Switch's (roughly 1.8 - 2x more at least.) 

Unless this has changed with a later firmware the Switch still caps its CPU's to 1ghz and only 3 are used for games and this applies to both docked and undocked modes and while these are more capable cpu's than in the 360 and PS3 they easily surpass Switch by the sheer speed they run at, 3.2ghz. While many have said the reason the Switch can't run LA Noire well is its optimised to utilise the PS3's cell processors the 360 did in fact run the game well too and I don't think its unfair to say both 360 and PS3 easily surpass Switch CPU performance.

https://www.youtube.com/watch?v=SZT8lB0icC8

Isn't it something like 9,000 mips for wii u, 13,000 mips for Switch (due to the 1ghz limit) but something like 20,000 mips for 360 and maybe 28,000-40,000 mips for ps3. PS4 and Xbone are up to 34,000 - 38,000 mips. If the Tegra CPU's were run at full speed of course it would be different but they aren't they are only run at about half speed in Switch but you can imagine if Nintendo released more cpu performance with a later firmware it would comfortably surpass 360 and be closer to the other consoles. Both PS4 and Xbone never pushed cpu performance in their consoles being only a mild jump from the last gen.

There are cheap octacore android tablets that exceed 30,000 mips for cpu performance but of course have much, much weaker gpu performance than Switch. For comparison the current AMD Ryzen CPU can exceed 300,000 mips. Cisc chipsets tend to get more work done per cycle as they have a larger instruction set (generalisation). 

However mobile chipsets tend to utilise the main cpu for secondary tasks too and don't have as many support processors as non mobile chipsets. So a comparison of mobile vs non mobile without factoring that in would not be fair. So a mobile chipset 10,000 mips is weaker than a non mobile 10,000mips chipset which again is weaker than a cisc 10,000 mips non mobile chipset. I'm just making the point the issues of LA Noire on Switch are extremely likely based on the weak cpu performance especially as the issue effects both docked and undocked.