| quickrick said:
its very evident GTAV has better shading but, it's obvious you need that to have realistic looking material vs cell shaded. also your pics of zelda is the switch version which is 900p, not a fair comparison, but looking at GTAV 360 vs wiiu zelda, direct feed pics, i can't understand how anyone thinks zelda looks better.
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So yes, you can't name a specific shader or feature that affects the overall shading system and compare them? Realism vs. cel-shading are pretty useless descriptors without context. It is like saying Call of Duty 2 has better shading because it aimed for realism, while BoTW has worse shading because its art-style is stylized.
Both of the BOTW images I posted are 1280 x 720. One is from a Wii U gameplay video and I just found it on google images. The other was
https://www.youtube.com/watch?v=gISRDvSUA7w
The other is from Nintendolife's page for the Wii U game
http://www.nintendolife.com/games/wiiu/legend_of_zelda_breath_of_the_wild/screenshots







