sc94597 said:
Yeah, no. The 360 version of GTAV does not have a full volumetric lighting system, for starters, while Breath of the Wild (for Wii U) does. Please start citing some examples of features that GTA V has which the BoTW doesn't have, rather than saying "look at it." As for image quality: 1. Both GTA V (360) and BoTW (Wii U) run at 720p. 2. Both incorporate post-processing Anti-Aliasing (which says very little about performance.) 3. Both have substandard texture filtering. Tell me, in which area is the image quality of GTA V (360) superior to BoTW (Wii U) besides aesthetic preference (you prefer the particular implementation of post-prossessing AA in GTA vs. BoTW.) |
for starters zelda is dynamic 720p, and it's AA solution is very weak, if you have eyes and look at the pics, you can easily see better IQ in GTAV, shadow quality is better and shading is much better, and of course more demanding because shading something to look realistic requires more processing power then cell shading, the world is also way more detailed. The AA is zelda is minimal that DF though the game had no AA, early on.
Last edited by quickrick - on 27 January 2018






