| quickrick said: you do the same for almost any technically impressive looking if you wanna list every effect it does, that doesn't impress me. i'm not saying zelda is not impressive, but its obvious that a living breathing city with traffic, and NPC every where is gonna way more demanding then empty looking forest areas, and on top of that it has better graphics. |
If GTA V had the traffic system of say, Cities: Skylines, you'd have a point. Otherwise, there is nothing speculator about the way traffic is handled in Grand Theft Auto games. There is not much "simulating" going on there. Follow pre-determined path -> if a jam is created (or there is a red light): stop, is pretty much the scope of it.
The illusion of complexity is created by the diversity in assets, locales, and the large scale of it all.
Last edited by sc94597 - on 27 January 2018







