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GOWTLOZ said:
OTBWY said:

GTA V is runs terrible on the PS3 and has bad visuals. Infamous 2 is way smaller and has less physics than BotW, also worse visuals imo, just look at the image. Both games simply do not have the same physics and could not run that engine in a playable state. Still waiting for a competent example.

GTA 5 runs at 30fps more often in the countryside than Zelda does on Wii U which can be directly compared and like I said it does so even with lots of explosions and enemies on the screen at once. Zelda Wii U on the other hand frequently drops to 20fps going by DF while GTA 5 only does so in Downtown LS.

Infamous 2 is harder to compare because the freedom and speed of movement is far greater in Infamous than Zelda and it takes place in a city that is always more hardware demanding. Still with all of that and destructible environments and while still looking decent Infamous 2 never drops below 30fps. I'd say Zelda on PS3 running at 20 to 30fps like the Wii U version can happen.

GTA 5's actual size (as in land) is much smaller when you look at actual surface. In that sense Xenoblade X on the WiiU dwarves all (and shits on GTA V PS3 in both resolution and framerate). BotW has way more actual surface to render. GTA V drops way frequently and way lower in more parts on the PS3. BotW only in a single town and (at first) with some enemies. Most of those fps issues have been solved already.

Infamous is maybe a couple times the size of the tutorial area of BotW, not even that. The physics are not comparable (check the popular HZD vs BotW physics comparison for reference). Being in a city has nothing to do with it. It's all assets that need to be rendered, be it grass or blocks with textures. Lastly, the PS3 could hardly run Skyrim properly. Only after patches did it run somewhat playable, but not a whole lot better. Single digits fps later in the game.