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Kyuu said:

How on earth is Chrono Trigger combat better?! Innovation apart, there isn't much going on aside from a handful of techs per character, which are displayed in a single column that consists of only three selections at a time. Sliding the cursor across the selections is slow as well. SNES hardware limitations probably meant you can't have this level of visuals, animations, and seamlessness without sacrificing a few gameplay elements.

FF6's combat (and to an even greater extent FF5), offer far more variety. The relatively conservative FF6 is simply more complete and rich a game compared to CT, which while innovated, left a lot to be desired.

FF5 arguably beats both in combat system. Each selection you choose in-battle opens up a 3x4 or 2x4 grid (8 or 12 selections displayed at once) and without any input lag at that. The cursor takes your commands and just flies across the selections. That's a big plus for an ATB game... everything is immediate!


One more gripe I have with CT is that I never really figured out how its targeting system works at some encounters. Like, when I used the directional pad to target an enemy (be it through the interface or just trying to move the cursor over them manually) if often went for the unintended enemy instead. Fucking hated that.

I think that judging by your post you play both games with Active setting. Though, I personally prefer Wait strategy and I find CT battle system much more using this strategy setting. It also eliminates the problem with slow scrolling through the list of skills in chrono trigger.