By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jumpin said:
Lonely_Dolphin said:
I said it before I think but it has to be restated, Ursula is not worth it the constant gameplay interuption and taking up a merc mission slot. Even if you get her as early as possible, you most likely will not complete her mission before beating the game, so you'll be investing so much time into a tool you'll rarely use. I started on her right after I got Zeke (Ch.5/6?), didn't finish until like 50 hours after beating the game. Her mission is singlehandedly the worst thing about this game, I only completed it because I must hate myself. Would really have to question the devs if this doesn't get patched.

I found that the few dozen times to get her up to the second-last row is worthy enough. She has a very fast rate of growth, but then she halts after the second last row, and that is where the 50+ hours of grinding becomes unworthy. Then again, I would always pull her back to use for boss battles and mini-boss battles, so I might have been slower with her than I otherwise would have been.

Also, I don't think this game was designed for a player to be able to do everything in one playthrough. It was designed so that players would have different experiences across multiple playthroughs; some new treat on your 2nd, 3rd, and 4th playthroughs that you haven't seen before.

I plan to go through this game again once the New Game + comes out. All I hope for is that it keeps the Blade Catalogue (the one that records what Blades you've had, not the actual inventory of Blades).

I didn't actually realize there was post-game stuff. Maybe I'll pick up the game again this weekend.

 

Speaking of the post-game, has anyone played it yet? Is it a grand experience like Dragon Quest 9 or Lunar: Eternal Blue? Or is it more or less just big enemies to grind with no real purpose other than to get big levels and over-powered items like most RPGs?

Aside from bosses there's no real post-game, just whatever unexplored areas and unfinished sidequest you have left.

 

osed125 said:

After a very long journey (125 hours) I finally finished the game.

I can say that it truly is an amazing game; gameplay, soundtrack, music are spectacular. 

Story was a hit and miss for me. Similar to the first Xenoblade, there a lot of anime cliche moments which I personally don't like, and more than the fan service and love jokes is the "heroes are always the good guys who don't kill people and want to forgive EVERYONE", it happened in XC1 with Egil (god how much I hated that), and it happened here...to a lesser degree at least, trying to forgive the Torna guys was handled a lot better than Egil in XC1; Jin, Malos, Akhos, Mikhael and Patroka are much more likable, and I think have a better purpose and meaning than just simple vengeance.

Since I went in to the spiral of compering the two games, I will continue to say that in terms of 'plot twist' moments, XC1 is still better, I think it impacted me more, but XC2 definitely has better characters and character development, especially the bad guys.

The series still has somewhat lackluster side quests, I didn't play XCX, but XC1 had monotonous sidequests with very few good stories in them, the only thing that keep the first game sidequests passable was the amazing cambat.

XC2 improves in a few aspects, it has a little more variety (merc missions for examples), but it still is the same 'talk to x guy', 'fight x monster', 'gather x number of x item', type of quests; and in the same vein of the previous game, the main thing that keeps the sidequests interesting is the amazing combat system; gathering is much much better at least, thanks to collection points. And now there are better stories, thanks to blade quests and having a little more emphasis on quality over quantity.

Those are the main points I wanted to share really; I want to do same post game stuff and finish some Blade quest I left unfinished, but I have to take a break after 125 hours lol.

Also, big spoiler but: 

Pyra/Mythra should have stayed dead at the end of the game...and yes I have no heart.

Agreed, them returning made the last 10 minutes of cutscenes completely pointless.