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Hiku said:
StokedUp said:

Yeah, so I’ve gone for it, it’s downloading now. I really hope I havnt just made a mistake haha, I guess it’s just money though if I have.

Nice! The first 30 minutes or so are slow, then the fun begins.
One of the attractions of the game appears to be the ability to craft gears and weapons out parts you acquire from bosses you defeat.

Volterra_90 said:

I prefer the older "painting ball" method to track down monsters. You had to make sure the monster is painted in order to track it down, now it feels kind of... follow the magic lights. Also, I don't really enjoy those HP numbers popping out each team you hit a monster, it makes way easier to track down their weak spots. I guess there's an option to turn it down so that's basically a minor issue. Combat feels the same tbh, I really don't have anything to say about it. 

I heard a review mention that the paintball method essentially works the same way once you've located a monster. Except that you no longer have to look at the map to track it. Could the paint wear off over time or something, and you had to re-apply it? And was it difficult to apply?
It does sound like a more fun way to track it though.

Yeah, you had to re-apply because the paintball lasts a limited amount of time. So you had to be careful about it, because a monster could dissappear and you could lost track of it if you forgot to do that. I liked that, it wasn't difficult to apply (not at all), but it forced you to manage your time. Though, tbh, it comes a time when you already know in which areas a monsters is likely to appear so in the end you might not use them a lot xD. But I prefer that for a beginner experience. Still, is not a huge issue.

What's more, after playing more of it I can already see it being the ultimate MH experience. Some people might focus on the pretty. I mean, yeah, it's obviously more pretty to look at than MH4. But I think that the best use they did with that extra-power is the AI and the world. It's really, really lively. Monsters interact with each other. They battle for territories, they eat some poor little beasts that were just wandering nearby... That was, for me, the biggest achievement. Because the gameplay mechanics and everything else is pretty much the same. Which isn't bad at all, why break what's already good?

Oh, and about what you say about the main attraction of the game, I'd say that what keeps me interested in this saga is exactly that. Defeat some huge beasts and made weapons/armors out of them. Sometimes it takes an astonishing quantity of work, specially in the higher levels, the monsters can be a huge, huge wall to overtake. But when you finally defeat enough of them and use their parts to make a new weapon/armor is a really great moment. It feels earned. The games are grateful with your effort. Just keep in mind that sometimes you'll need to break specific parts of the monsters in order to make your armor. Some weapons work better than others. Hammers are pretty good to smash hard parts, swords to cut monsters' tails. But you'll find out just by experience and teaming with other people.

By the way, some glaive insect users around here? I feel alone in the multiplayer part using this weapon xD.

Last edited by Volterra_90 - on 26 January 2018