curl-6 said:
You'd have to cut more than just resolution and framerate to get those running on PS3/360; RAM footprint would have to be dramatically decreased, which would mean lower resolution textures, decreased quantity and quality of assets, more aggressive LOD. A lot of the newer lighting and effects techniques in Mario would likely also have to be removed/simplified to work on the ancient 2005/2006 era GPUs in PS3/360. |
I don't know mario doesn't look all that impressive, aside from cutting to 600p, i'm sure they could run it, now doom, no way, switch can barely run that.







