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HoloDust said:
taus90 said:

in terms of graphical fidelity PS4 punches way above 7850 can achieve on windows PC. closed Architecture helps a lot. PSvita is the best example of this, I think it shared same hardware as iphone 5*  (PowerVR MP something) and vita was far superior to anything iphone produced graphically. And I wont suprised at all if next gaming hardware from Sony has custom sony SoC design based on AMD zen and vega to better support their rendering pipelines and library. 

The only issue will be game delivery, and storage, HD texture and assets require lots of space.. even PS3 exclusive were well above 24gb..

@ bolded Irrelevant really - that's about what PS4 is on the paper, when you look at architecture (though it's somewhere betwen GCN 1 and 2) and numbers - and we're comparing here one PC part with another PC part, not actual future PS4 portable SoC with PS4.

NOT irrelevant, because ps4 has GCN cores doesnt mean it can only run on GCN architecture, never in my 2 years of coding on PS4 had anybody told me and my team to stick to basic GCN architecture we havent even touched it, GCN is one of the option for people who wanna port their games with ease.. but writing own instruction set and frame work is far more rewarding and completely dwarf what we are able to achieve on PC with similar kind of hardware, the only complaint we have is that, of CPU grunt to save some frame budget. 

AGAIN Just in lay man term what a custom architecture can do is you have to look at PSvita with off the shelf SoC compared that to similar or more powerful hardware. Now I m not saying PS4 level of graphics is possible the difference will be similar to what PS3 and Psvita had. Which in my opinion will be far better than what switch is delivering right now.