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quickrick said:
Miyamotoo said:

Yeah, those are two totally different things, PS4 level of power will be possible of course in few years, but making PS4 hybrid (that basically means identical PS4 hardware in portable form factor in order to have compatibility with PS4 games) is probably not possible at all because PS4 APU is quite big and power hungry for portable form factor.

ps4 level power and affordable? i would say 5 years

Around PS4 level of power hybrid will probably be posible around 5 years for $300-400. But PS4 level power is not same thing like PS4 hybrid.

 

 

Mnementh said: 
nemo37 said: 

I will begin by responding to the main article. I think it will be a few more years until we get an SOC from AMD powerful enough and power-effecient enough to fit into a device like Switch. Although AMD has made major leaps with the new Ryzen 5 mobile (albeit those are still to constrained to fit into a device the size of the Switch, but the point is that the technology is moving quite quickly). On a personal level, I would love to see a portable version of the Playstation 4 because, as portable gamer (and one with a PS4 but with little free time to actually use it much), it would give me access one of the best gaming libraries anywhere. I really hope Sony does eventually make it happen, even if it ends up being a bit more expensive than the Switch is now (I would certainly buy it day one); though of course they have to look to see whether a higher price would appeal to the mass market.

This is such a flawed comparison. Just because those particular games are not on the Switch (4 of which are exclusive to Sony and so would never appear on the Switch; I could just as easily point to Wolfenstein 2, Doom, BoTW, SMO etc. to make a similar flawed argument) does not mean that the Switch is not capable of running such games. As SegataSanshiro mentioned, the vast majority of games that are available on both platforms (Skyrim, LA Noire, FIFA 18, Minecraft; Dark Souls and Bayonetta 1 remain to be seen since they have not been released yet) perform better on Switch. Based on these titles, one can assume that even the games you mentioned would at worst run on par with or, likely, even better if ported over (obviously though we will never know for sure because KillZone, Uncharted, The Last of Us, GoW3 are all exclusives; GTA V would be another interesting point of comparison if it ever comes).

Well, while I generally agree with this line of argument, the PS3 complicates stuff a lot. PS3 had an unusual architecture, that made it hard to fully utilize it. The SPEs weren't used properly by every game. First-party games were much more able to tap into that kind of power. Switch on the other hand has a usual and good understand architecture, third-parties are much more able to utilize it to it's full potential. The Switch is more powerful than the PS3, but comparing multiplats isn't completely capturing the picture.

3rd party devs had huge problems with PS3 hardware 1st few years but later they utilise PS3 hardware much more. Also 1st party games on Switch will also use most of Switch hardware, most of PS3 1st party games are linear 720p/30fps games, while for instance MK8D is 1080p/60FPS game, ARMS is 1080p/60FPS game, Mario Odyssey is 900p/60FPS game, Zelda BotW 900p/30fps...and we talking only about 1st year Switch games, offcourse that later games will use more from Switch hardware. Thats why multiplatform games show quite difference in favour of Switch, when 720p PS3 game runing at 1080p on Switch for instance we talking about huge difrence in power, aside in most cases better visuals and more stable frame rate.

 

 

vivster said: 
Miyamotoo said: 

Well some people still didnt know what exactly Tegra is, how many GPU SMs andwhat exactly CPU Switch has. That thinking also comes from that Switch could have around 1TF power with FP16, offcourse that was assuming that Switch will work at full CPU/GPU clocks.

In any case, PS4 hybrid is not possible in near future and its big question if will be ever possible, because hardly PS4 APU could fit in handheld and in same time to have normal TDP and battery life.

The APU in the PS4 is already tiny. It will easily be possible, maybe even already with the next shrink. Though it might not be possible with an AMD APU any time soon, but rather an ARM SOC.


No it's not tiny, PS4 draws around TDP of 80W, so they would need to have TDP thats around 15W. But thats a problem, if you use ARM instead of AMD CPU thats in PS4 APU, PS4 games wont work on sucha device. There is reason why PS4 Pro and Xbox X used same CPUs that in base PS4 and in Xbox S, in other words, PS4 Hybrid need identical hardware that's in base PS4 and that's actually biggest problem for possible PS4 hybrid.

Last edited by Miyamotoo - on 26 January 2018