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SvennoJ said:
CladInShadows said:
I'll come out and say I haven't tried it yet. I want to try it. Just haven't been ready to plank down the 400CDN minimum to get started. Maybe some time in this calendar year I'll pick up Oculus or PSVR, but we'll see. But here are my thoughts/reservations on VR, from someone who doesn't have any hands on experience:

1. Games - This really needs to be improved. Right now we have about 80% experiences and simulators, but not as much as I'd like for full gaming experiences. I'm sure those little simulation and simple experiences are neat, but I'm here for the games. The big ones. And before anyone starts yelling Skyrim and Fallout at me...I've already played those games. Skyrim 7 years ago, even. I'd love to have a fully fleshed out open world RPG to play in VR, so I am excited for whatever bethesda is working on next, because you know it'll be VR-compatible.

2. Perspective - Is everything forced into a first person perspective? Because that's really not the type of game I play the most. Could VR work for a third person game? Top down? A side scroller? These are genres and perspectives I am curious to see how they handle in VR. Because first person games don't necessarily make up the majority of my gaming time, and it'd certainly be a barrier to this whole "we'll be playing everything in VR in the future" business.

3. Movement - Not sure if anyone will ever figure this out, but movement in a 3D world is a major hurdle. If we're looking for full immersion, movement is a must. Virtuix Omni looked like it would be a cool solution, but they've now gone to selling only to the commercial market.

All that being said, I really want to try VR. I'm just concerned the lack of games I want to play will be a barrier to me actually getting one.

I played Skyrim for almost 80 hours as well on first release. I picked it up despite never really being able to enjoy replaying long games before. Now I've already spend over 130 hours in Skyrim VR, it's a totally new experience.

VR games come in many perspectives. 3rd person works just as well for VR as first person, both with static third person views and moving camera. The Invisible hours, Bound, Mervils: a VR adventure, Thumper, they probably outnumber the first person games. Top down, Tethered for example. Side scroller, The last bear and upcoming Starchild for example.

VR games can also do cool tricks with perspective tricks. In Robinson the Journey you see a miniature model for certain puzzles. You don't feel that perspective shift at all on TV. In VR it's very cool.

For movement no need to re-invent the wheel. Sitting down with a controller still works best for long sessions. It's just a shame the move controllers don't have analog sticks, however it doesn't take too long to get used to the full movement schemes of Skyrim, AZ Sunshine or The solus project. Farpoint with aim works great as well while sitting. The only game that really requires standing is Superhot VR in which you teleport from spot to spot, where you can move around a bit to pick up stuff, duck behind things and weave through a hail of bullets.

As for lack of games, I can't keep up with releases I'm interested in and have skipped a whole bunch already. There were over a hundred games already after a year, you just don't hear the gaming media mention any all that often.

Thanks for that.  I was truly curious about the differing perspectives, so it's nice to see different styles aren't forgotten.

I believe the Oculus controllers have analog sticks on them.  I'm about 90% sure that if I take the VR plunge, it'll be the Oculus I go with, at least at first.