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RolStoppable said:
Nuvendil said:

I think the easy fix here is to have a core crystal type that always produces rares but only drops in post game, from Super Bosses for example.  So a completionist oriented feature.  And making odds for a Rare Blade fixed rates according to crystal type.

From a pure gameplay perspective, I will say in hindsight the game is generous enough to make deeling with the system not as necessary.  You can get 7 rares from outside the crystal system.  Vess, Herald, Sheba, Wulfric, Kasandra,  Roc, and Aegaeon are all obtained from unrandomized cores gained in sidequests, side activities, or in the course of the story.  With that you can have 3 DPS on Rex, 3 tanks of Morag, 3 DPS on Zeke, and 2 healers on Nia.  And of course you can get two more forms of Poppi for Tora.  That means you just need 1 healer rare for Nia.  So that's good for those who don't want to deal with the RNG much.

All I've found on the internet so far is that even post-game farming takes hundreds of crystals to unlock the last few rare blades. But even if what you said is true, it's still incredibly stupid because you have to wait so long until you can start building trust.

You can get even more rare blades that aren't randomized. Only 20 of the 38 rare blades in the game are random and the game is generous with its odds until you are missing only five or six of the random rare blades. It's just so incredibly pointless to make it such a tedious process for completionists to get the remaining ones. That, and the nightmare of getting Ursula late because her quest is messed up, drags the game down from being completely awesome to yet another JRPG where some asshole of a game designer wasn't kept in check by the director. Anytime a game designer suggests such nonsense, they should get a punch in the face and a reminder that the goal of the development team is a great game.

I mean, this game is over 100 hours long to begin with, so there was no need whatsoever to artificially stretch its content.

Well, completionism stuff is very often the stuff that slips through the cracks in quality assurance unfortunately.

With Ursula, the fix is stupidly easy: just reduce the number of fans needed for the finale to something, you know, reasonable?  Or make gaining fans like 10x easier?  That way a neat concept doesn't turn into preposterous grind?