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SvennoJ said:
It revived my interest in gaming and made me feel like a kid again. It's very important to me as I'm not looking forward to any non VR games anymore.

I'll be picking up the inpatient in store tomorrow. Not sure when I'll get to it though, my VR backlog is growing and GTS is so addictive. I can imagine how bad that would be if the full game was in VR! I played DriveClub again for months in VR.
KBG29 said:
Current VR is a great place for developers to get their heads wrapped around development. I don't expect AAA titles to be in VR exclusive for the next few years, but I would like to see all AAA titles have some form of VR. For any remaster of previous gen titles, VR is close to a must.

Once we move to next gen VR, I expect nearly all AAA titles to go VR exclusive. I will be extreamly disappointed if Grand Theft Auto, Call Of Duty, Gran Turismo, Killzone, Horizon, Naughty Dog Title, don't take full advantage of VR, Motion Controls, Full Body Tracking, and Voice. These are industry leading IPs or developers that showcase the pinnacle of gameplay, story telling, and immersion. I hope they will continue to set the example for the rest of the industry and drive demand for VR.

The more VR I play the harder it is to go back to a Controller and TV. Even with a 75" 4K HDR display the expereince does not even hold a candle to VR. You can not subsitute size or resolution for the optics that put you right inside the expereince. Nor can your replace control of limbs and hands with the extreamly limited functions of a traditional controller. Controller and TV now feels like I have been in a horrible accident and no longer have any control of my body, and I am forced to look through a window in a helmet.
CladInShadows said:
I'll come out and say I haven't tried it yet. I want to try it. Just haven't been ready to plank down the 400CDN minimum to get started. Maybe some time in this calendar year I'll pick up Oculus or PSVR, but we'll see. But here are my thoughts/reservations on VR, from someone who doesn't have any hands on experience:

1. Games - This really needs to be improved. Right now we have about 80% experiences and simulators, but not as much as I'd like for full gaming experiences. I'm sure those little simulation and simple experiences are neat, but I'm here for the games. The big ones. And before anyone starts yelling Skyrim and Fallout at me...I've already played those games. Skyrim 7 years ago, even. I'd love to have a fully fleshed out open world RPG to play in VR, so I am excited for whatever bethesda is working on next, because you know it'll be VR-compatible.

2. Perspective - Is everything forced into a first person perspective? Because that's really not the type of game I play the most. Could VR work for a third person game? Top down? A side scroller? These are genres and perspectives I am curious to see how they handle in VR. Because first person games don't necessarily make up the majority of my gaming time, and it'd certainly be a barrier to this whole "we'll be playing everything in VR in the future" business.

3. Movement - Not sure if anyone will ever figure this out, but movement in a 3D world is a major hurdle. If we're looking for full immersion, movement is a must. Virtuix Omni looked like it would be a cool solution, but they've now gone to selling only to the commercial market.

All that being said, I really want to try VR. I'm just concerned the lack of games I want to play will be a barrier to me actually getting one.

Thanks for your detailed contributions, very interesting. An exciting discussion.  

Different interests are always good, I think :)

habam said:
CladInShadows said:
I'll come out and say I haven't tried it yet. I want to try it. Just haven't been ready to plank down the 400CDN minimum to get started. Maybe some time in this calendar year I'll pick up Oculus or PSVR, but we'll see. But here are my thoughts/reservations on VR, from someone who doesn't have any hands on experience:

1. Games - This really needs to be improved. Right now we have about 80% experiences and simulators, but not as much as I'd like for full gaming experiences. I'm sure those little simulation and simple experiences are neat, but I'm here for the games. The big ones. And before anyone starts yelling Skyrim and Fallout at me...I've already played those games. Skyrim 7 years ago, even. I'd love to have a fully fleshed out open world RPG to play in VR, so I am excited for whatever bethesda is working on next, because you know it'll be VR-compatible.

2. Perspective - Is everything forced into a first person perspective? Because that's really not the type of game I play the most. Could VR work for a third person game? Top down? A side scroller? These are genres and perspectives I am curious to see how they handle in VR. Because first person games don't necessarily make up the majority of my gaming time, and it'd certainly be a barrier to this whole "we'll be playing everything in VR in the future" business.

3. Movement - Not sure if anyone will ever figure this out, but movement in a 3D world is a major hurdle. If we're looking for full immersion, movement is a must. Virtuix Omni looked like it would be a cool solution, but they've now gone to selling only to the commercial market.

All that being said, I really want to try VR. I'm just concerned the lack of games I want to play will be a barrier to me actually getting one.

1. That are the best VR games released last year (most of them are full games, not demos):

 

2. 

 

3. I think stick based / button based movement works pretty well.Real movement is very exhausting, I dont think it will be the future.

oh cool, i watch the videos tomorrow. I have only played Resident Evil 7 on PSVR and I liked it. The horror in "The Inpatient" should also be good, i have interest.