fielding88 said:
yvanjean said:
I think you got it all wrong. If your Microsoft and about to release Halo 6 in November 2019. Would you want to make $60 and have the game sell to 5 million customers (sales 300million) or would you rather have 10-20 million customers subscribed to a $9.99/month gamepass (Sales 100-200 Million a month) ???
300 millions in one time sales VS. 100-200 Million a month in sales. Even if there a drop off after major release they will make a killing.
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I'm just going by comments Spencer made here:
“Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn’t have to deliver the whole game in one month; you could develop and deliver the game as it goes.”
I think I'd want the subscribers personally. They're more invested into my ecosystem if I were Microsoft.
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I think your taking the comment out of context.
What Phil Spencer is saying with a service like Xbox game pass which is a subscription, it could really benefits from having story-based games. So let's say Microsoft get a studios to make episodic games like life is strange or Telltales Games. People could come back every month for new content. It wouldn't have to be a major release like Halo 6 and long wait time between new games or in this case episodes.
Games like Halo and Forza would still have major release but there DLC could be tied to game pass. If Microsoft release free DLC for games that are on game pass people would come back to the subscription service.