caffeinade said:
Azuren said:
Additional work spent on the game following the completion and implementation of basic design, usually applied to the visuals in the way of adding lighting/water/particle effects but also to tighten gameplay for a more seamless experience. The combat is pretty fucking tight, and the character models can give Square Enix a run for its money.
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You're easy to please. Lighting, water and particle effects, are perhaps: the cheapest part of game design and development.
The games animations are, well: they are not anything to brag about. Character designs are pretty uninspiring, and pretty low quality. Monster designs are trash. The combat looks to be: mediocre at best.
The boss spends 90% of its time with its feet inside the ground, and 10% of the time gliding along the floor.
The fading to black for a fifteen second long cutscene is pretty lazy and not something a polished game would be doing. "to tighten gameplay for a more seamless experience" Seamless, sure.
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I think you're being a contrarian just for the sake of it.
If this is indeed the work of 1 person this is nothing short of mindblowing. Sure, the sound effects would need to be reworked and there's a lot more that could be done with the enemy animations to make them feel more believable, but for what it's there I would say even Dark Souls bosses can be jankier than this boss.
Besides I'm pretty sure I saw on the corner the info of this being a work in progress.