konnichiwa said: Well I love VR but it's nothing new and it is still not has a mass appeal. |
That is about to change with foveated rendering. The higher the resolution gets, the less demanding VR games are going to be compared to full screen games. When pupil tracking becomes reliable and cheap enough you only have to render a few degrees of the fov at the highest resolution. NVidea is doing a lot of research on this in how to make it fit natural vision as well as possible. A native 4K game on a screen will be more demanding than the same game on a 4K VR headset once it all works.
Anyway the gap is already a lot closer than in the 90's.