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I agree with the OP. Though I feel the word gimmick tends to get overused in video games and perhaps not in an accurate manner (I feel many get the word gimmick, which means something that has an instant appeal, and fad, which is something that has a short-term appeal that fades out and does not become anything substantial in the end, confused) . Case and point is motion controls. I still feel that short of a mouse, motion controls like those found in the DualShock 4, PS Move, Switch Pro Controller, and Joy-Cons that allow for 1 to 1 aiming are far superior to many people than using an analog stick (at least for some that like 1 to 1 aiming controls) and yet there are those that still dismiss it as a fad.

As a PSVR owner, I don't think VR is a fad at all. When VR is done correctly it can feel really immersive (which I thought was the entire point of wanting things like better graphics and interactivity in games). My problem with VR in general right now is that there are far too few large-scale games that actually pushes the technology to its full potential, instead we have many smaller experiences (which are great ways of showing off the possibilities of the device but they do not in and of themselves fulfill the potential of these devices). That is not really the fault of the technology itself; simply put, the installbase on these VR devices is still a bit too low for many developers to want to make a big risk and the technology is still a too young to go fully mainstream. However, once we get more substantive experiences and once the technology becomes a bit more refined and inexpensive then I think we will see more gamers view it more than a fad. Of course we might need to see a fad game or experience to make it popular among the non-dedicated gamer mainstream, which would be key to the technology's growth and adoption.

Last edited by nemo37 - on 21 January 2018