caffeinade said:
"they are forgetting about compression and optimization." |
He's not wrong.
A large portion of a games install size is thanks to Lossless Audio. - And a massive chunk of that is due to localization. I.E. Including extra languages.
Microsoft has actually added hooks to the Xbox software stack in the last year or so, so that games will only download/install the audio that is actually required, saving some space.
Using better compression on Audio and Textures could save 10's of Gigabytes in some extreme cases.
The flip side to that is that... Decompression tends to be CPU heavy if you don't have the dedicated capabilities natively in hardware to offload it to... And CPU time is not exactly in abundance on the consoles.
JEMC isn't saying there is zero compression per-say. Just that it's insufficient, it can always be taken another step farther.

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