JEMC said:
The problem of games of that size is that the end product doesn't show what is that space used for. Texture aren't that better to demand two, three or more times the storage capacity they asked for five years ago. Developers are simply getting lazy and, with the excuse of consoles having HDDs and PC users having large capacity HDDs, they are forgetting about compression and optimization. |
You could argue the same with resolution, which in the end everything comes down to.
4k images do not look 4 times better than 1080p images, yet they consume 4 times the space uncompressed. That's the kind of scaling we're talking about here. Games also are getting bigger and more complex. So if a game just uses double the amount of art assets because it just has more objects within the game then the size will blow up as well despite not looking any better.
I'd argue that not today's game sizes are too big but past game sizes have been too small because they were using cheap tricks and low quality assets if at all.
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