caffeinade said:
"they are forgetting about compression and optimization." |
Yes, I actually do.
caffeinade said:
|
I really don't know how big, in terms of manpower and investment, was DOTA 2. I know it's a sequel to a Warcraft 3 mod and that Valve hired the man behind the mod (or the one in charge at the time) to make the "sequel" but, as I said, I don't know how much of Valve' staff was actually involved in making it.
In any case, that's one game. Before that came CS:GO which again I don't know much was Valve involved as it wa developed by Hidden Path, and before that was Portal 2, made by the same team that made the first game and that were bought or hired by Valve.
And it's almost the same situation with Team Fortress and Left 4 Dead so, again, what has Valve, the main Valve that made Half Life, made during the last 10 years?
Lastly, Source 2 may be free, but so are Unreal Engine and CryEngine. Why would someone choose Source over other engines widely used and, and this is my guess, with better support from Epic and Crytek?
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







