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caffeinade said:
JEMC said:

The problem of games of that size is that the end product doesn't show what is that space used for. Texture aren't that better to demand two, three or more times the storage capacity they asked for five years ago.

Developers are simply getting lazy and, with the excuse of consoles having HDDs and PC users having large capacity HDDs, they are forgetting about compression and optimization.

 

"they are forgetting about compression and optimization."
Come on.
Do you really think developers just, don't compress and / or don't "optimise".
There is only so much you can do when you have 100+ artists working with complex art pipelines.

Yes, I actually do. 

caffeinade said:
JEMC said:

I don't know how Source 2 will be of any help, given that only Valve will end using it... and they no longer make many games.


Valve still makes games, they just haven't released a game since 2013, if you ignore 2016's: The Lab.
Rockstar Games hasn't released a game since 2013 too, they still make games.
Hell, Rockstar probably has more employees than Valve.
Valve is an indie studio, we cannot expect them to throw out a game each year.

Valve has expressed their intent to make Source 2 available to developers for free.
Valve has also stated that they have games in development using the engine.

I really don't know how big, in terms of manpower and investment, was DOTA 2. I know it's a sequel to a Warcraft 3 mod and that Valve hired the man behind the mod (or the one in charge at the time) to make the "sequel" but, as I said, I don't know how much of Valve' staff was actually involved in making it.

In any case, that's one game. Before that came CS:GO which again I don't know much was Valve involved as it wa developed by Hidden Path, and before that was Portal 2, made by the same team that made the first game and that were bought or hired by Valve.

And it's almost the same situation with Team Fortress and Left 4 Dead so, again, what has Valve, the main Valve that made Half Life, made during the last 10 years?

Lastly, Source 2 may be free, but so are Unreal Engine and CryEngine. Why would someone choose Source over other engines widely used and, and this is my guess, with better support from Epic and Crytek?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

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