JEMC said:
The problem of games of that size is that the end product doesn't show what is that space used for. Texture aren't that better to demand two, three or more times the storage capacity they asked for five years ago. Developers are simply getting lazy and, with the excuse of consoles having HDDs and PC users having large capacity HDDs, they are forgetting about compression and optimization.
I don't know how Source 2 will be of any help, given that only Valve will end using it... and they no longer make many games. |
"they are forgetting about compression and optimization."
Come on.
Do you really think developers just, don't compress and / or don't "optimise".
There is only so much you can do when you have 100+ artists working with complex art pipelines.
Valve still makes games, they just haven't released a game since 2013, if you ignore 2016's: The Lab.
Rockstar Games hasn't released a game since 2013 too, they still make games.
Hell, Rockstar probably has more employees than Valve.
Valve is an indie studio, we cannot expect them to throw out a game each year.
Valve has expressed their intent to make Source 2 available to developers for free.
Valve has also stated that they have games in development using the engine.







