By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vivster said:
JEMC said:

Ok, ok. It's just that games sizes are getting a bit out of control and, while better textures are always welcome, I don't want games sizes to skyrocket due to them.

Game sizes aren't exploding. They're naturally expanding. If it wasn't for that terrible Bluray we'd have 100-200GB as standard now. The game sizes aren't the problem, people expecting better games but are not willing to upgrade storage and internet are.

The problem of games of that size is that the end product doesn't show what is that space used for. Texture aren't that better to demand two, three or more times the storage capacity they asked for five years ago.

Developers are simply getting lazy and, with the excuse of consoles having HDDs and PC users having large capacity HDDs, they are forgetting about compression and optimization.

caffeinade said:
JEMC said:

Ok, ok. It's just that games sizes are getting a bit out of control and, while better textures are always welcome, I don't want games sizes to skyrocket due to them.

Btw, your last sentence made me chuckle.

I have a sneaking suspicion that the heavy use of LoD is partially to blame for large file sizes.
I will happily place blame on the use of static / pre-rendered effects for large file sizes too.
In short: I blame consoles and weak PCs.

Ah, but I expect it to be a problem solved by Valve, both with Steam and Source 2.
Better data management and an engine that is hopefully built, to scale elegantly.

I don't know how Source 2 will be of any help, given that only Valve will end using it... and they no longer make many games.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.