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JEMC said:
caffeinade said:

You just get regular assets out of the process.

You can have the assets at any lower res if you want.
The assets can be compressed like any other asset.

Ok, ok. It's just that games sizes are getting a bit out of control and, while better textures are always welcome, I don't want games sizes to skyrocket due to them.

Btw, your last sentence made me chuckle.

Pemalite said:

Really depends on the game for me.

I can happily smash Super Metroid in a couple of hours and enjoy the art style all through the game.
But give me something like Fez? It's a no from me.

I can happily play a retro-inspired game like Minecraft... But shoot me if it's something like Prison Architect.

Some games the retro-styled graphics fits in well, others it's just a tacky, lazy approach and it adds and does absolutely nothing to the game itself.

That's what I'm saying! There are some games that, with the excuse of being retro, use bad, pixelated graphics with no or almost no textures that just look awful.

I have a sneaking suspicion that the heavy use of LoD is partially to blame for large file sizes.
I will happily place blame on the use of static / pre-rendered effects for large file sizes too.
In short: I blame consoles and weak PCs.

Ah, but I expect it to be a problem solved by Valve, both with Steam and Source 2.
Better data management and an engine that is hopefully built, to scale elegantly.