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caffeinade said:
JEMC said:

Oh, I agree that using that method would make games look much better. I'm just wondering how taxing they are/would be for the system.

You just get regular assets out of the process.

You can have the assets at any lower res if you want.
The assets can be compressed like any other asset.

Ok, ok. It's just that games sizes are getting a bit out of control and, while better textures are always welcome, I don't want games sizes to skyrocket due to them.

Btw, your last sentence made me chuckle.

Pemalite said:

Really depends on the game for me.

I can happily smash Super Metroid in a couple of hours and enjoy the art style all through the game.
But give me something like Fez? It's a no from me.

I can happily play a retro-inspired game like Minecraft... But shoot me if it's something like Prison Architect.

Some games the retro-styled graphics fits in well, others it's just a tacky, lazy approach and it adds and does absolutely nothing to the game itself.

That's what I'm saying! There are some games that, with the excuse of being retro, use bad, pixelated graphics with no or almost no textures that just look awful.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.