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JEMC said:
caffeinade said:

http://steamcommunity.com/sharedfiles/filedetails/?id=928163034
The map is pretty small.
Starwars Battlefront and Battlefront 2, both use photogrammetry to achieve their visuals.
They use it to quickly create high quality assets, DICE fills in the gaps with traditional methods.

The Witcher. Elder Scrolls and GTA are exactly the kinds of games where photogrammetry would work wonders.
Why work hard to create an asset, when you can just take it from real life.
The world is your asset store.

Oh, I agree that using that method would make games look much better. I'm just wondering how taxing they are/would be for the system.

You just get regular assets out of the process.

You can have the assets at any lower res if you want.
The assets can be compressed like any other asset.