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caffeinade said:
JEMC said:

I don't know if 10 years can be described as soon in the tech industry. I mean, ten years ago we had the ATI Radeon 3xxx series and Nvidia GeForce 8xxx series, with at best 1GB of GDDR3.

How big is that cementery (side note: that's f*cking creepy!) map? Because it may not be the best tech for a game the size of Elder Scrolls, The Witcher or GTA, for example.

Those AMD cards, are you talking about the SSG models? They look cool, but I think they were a bit useless for gaming. That said, I think the Vega architecture has something that alows it to use a mixed memory config. and Navi will have something new for memory, so maybe they'll go that route. 8GB of GDDR6 and 32 or 64GB of NAND memory as fast cache.

I hope AMD improves its relationships with developers/publishers and get more studios using their tech, but right now they should focus on fixing their hardware.

http://steamcommunity.com/sharedfiles/filedetails/?id=928163034
The map is pretty small.
Starwars Battlefront and Battlefront 2, both use photogrammetry to achieve their visuals.
They use it to quickly create high quality assets, DICE fills in the gaps with traditional methods.

The Witcher. Elder Scrolls and GTA are exactly the kinds of games where photogrammetry would work wonders.
Why work hard to create an asset, when you can just take it from real life.
The world is your asset store.

Oh, I agree that using that method would make games look much better. I'm just wondering how taxing they are/would be for the system.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.