JEMC said:
A game of over 1TB?! Are you crazy? How much VRAM would a card need to use those massive textures? No, that won't happen anytime soon. Besides, a game as ambitious would need to launch on consoles too (or have a crowfunding campaign as Star Citizen), and I doubt PS5/XboxWhatever will be able to handle such game. |
By soon, I meant in 5 - 10 years.
You can get super high quality assets from photogrammetry pretty quickly.
I was going through a SteamVR environment yesterday, where some Valve employees had reconstructed a cemetery using photogrammetry.
Apparently, the scene took about 30 mins to shoot.
The resulting scene had about 12 - 16 (I cannot remember the exact number) 8k textures, and was made up of a few million polygons.
~450 photos were used to generate the mesh and textures.
You don't need to have the whole game into memory all at once.
Also, Virtual Texturing is pretty neat, go look it up.
Oh and about not having enough VRAM: AMD / Radeon has a 7000 USD workstation card with four SSDs strapped to it.
I could see a consumer variant of that tech come to market within a decade.
Maybe not a full terabyte on the consumer side, but something.
AMD / Radeon is partnered with Bethesda, so I could see them leveraging that partnership to bring a showcase game to market.
Doom (2016) with full res textures anyone?







