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JEMC said:
VGPolyglot said:

It arrived!!

 

What an ugly coach

caffeinade said:

"Book of the Dead is a first-person interactive story showing the graphical capabilities of the Unity Engine"
Wait, a game that doesn't look like trash, say it ain't so.
Hopefully there is a game here, and not just photo-real environments.

"Moreover, all of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures. The majority of them come from Quixel Megascans, a publicly available library of high-quality scanned assets, which is used widely by high-end game production and film VFX professionals alike."
Yeah, that makes sense.
Photogrammetry is really neat; I look forward to seeing it being used to make games, going forward.

https://www.youtube.com/watch?v=DDsRfbfnC_A
Looks like it is being made by the same people who did the Adam, Unity demo.
Hopefully we can see more gamey, games from these guys in the future.

I do hope it's a game and not another tech demo. Afterall, that's why I posted it in the first place.

My only worry is how much storage would require a game like this. With current games that don't look near as good asking for more than 100GB, this one could be massive.

Well, I guess that would depend on: how large the world is, how many unique assets they use, the resolution of the textures and the bit-rate of said textures.
Someday soon we shall get a game that takes up one terabyte of storage.
I look forward to that day.

I would be willing to bet this game will be under 100GB in size.