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xl-klaudkil said:
Biggerboat1 said:

Your last paragraph introduces many false conclusions that only you are introducing, so I won't even bother responding to those points.

Gran Turismo is story driven? Rathcet & Clank & LBP are story driven? (I've not played those 2 but by the looks of them - doesn't seem like it...) Even the Last Guardian doesn't look particularly story driven, but again, could be wrong on that one.

So the 'cohesive approach' of Sony's Studios is 'high fidelity' and a 'focus on narrative' on some of it's catalogue... Do you know how many studios those 'approaches' would apply to? There's simply nothing unique there.

Nintendo puts just as much effort into 'graphical prowess', it's just that they are developing for much weaker hardware.

If Zelda had been released as a Sony IP, with visuals befitting the PS4, nobody would be saying - wow, this is so un-Sony... rather they'd be buying it in it's millions and giving it GOTY, just like on Switch.

Zelda botw is a bit story driven( not much)

Ratchet and clank is yes, and so is the last guardian, even lbp has a story mode.

 

Both ninty and sony creates a lot of good and interesting games,noo need for hate.

 

Gt is not story driven btw,

I wholeheartedly agree that both companies make good games - no hate coming from me.

My issue lies with those that lazily write off Nintendo's entire output.

They create a huge variety of games in terms of style/genre/feel at a generally high level of quality - so there'll be something for the vast majority of the market to enjoy.

Would you say that Ratchet & Clank & LBP are more story driven than Zelda?

The Last of Us or Uncharted is what I thought a previous commenter meant by narrative driven / cinematic experiences. I don't see R&C or LBP falling into that category - though again, I could be wrong.

I mean, Oddysey has a story - but I wouldn't call it a narrative driven game...