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Mandalore76 said:
DonFerrari said:

Ow I see, I thought you were talking more on the size of the userbase than on the number of VR that use some form of motion control (I believe they all use)

No worries.  A poster had suggested that 3D in games is as worthless as motion controls.  I was pointing out how much of an impact motion controls have had on VR immersion and it spiraled from there.

I can't say much, I like motion controls, it's just that some games get better with it while others are pointless.

Once I was playing a "survival mode" of fight lights out... ended up in a 3h non-stop victory stream against the CPU (Also won a lot of virtual matches), the floor was wet from sweat.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."