vivster said:
The Windows Meltdown patch might have made my framerate issues in RL worse. I wish I could figure out what really is the cause of the issues in the first place. It's not that the CPU cannot handle 144fps, it's that I have short frame dips < 1s seemingly as soon as my CPU dares to do something other than RL in parallel. I say CPU but it could really be anything. For example sometimes the game is extremely choppy at the first 10 seconds of a match and then smooths out, which points to a storage/memory issue but the game is running on a pretty fast SSD and there is plenty of fast RAM. Everything points to things that interrupt the CPU or make it wait for too long since the drops also happen if I lock the game to 60fps. Everything is made worse when I start a browser, or even worse, watch a video on it. It could also be sync issues with multiple monitors of differing refresh rates but I kinda doubt that. The symptoms would have to be more regular for that. At this point I need some debugger or analyzer that monitors the performance of all PC components and notifies me when there is a bottleneck somewhere that stops my CPU.
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What CPU do you have; what are your system's specs?
Have you tested before and after the patch?
How long have you been suffering?
Does this happen with other games?
Have you tried Linux yet (I am not sure on the quality of the port)?
It sounds pretty annoying.
Personally: I use two systems and a KVM, I find that to be pretty effective.