| twintail said: I think both sides of this argument are extremely overblown. Exclusives are important. That is a fact. But its a more a minority of exclusives that are important rather than the majority (at least for MS and Sony). I think multiplattform games are really what the majority of consumers are buying consoles for. Sure PS exclusives are selling better but there are also more PS4s than X1s out. Likewise, PS4 has many marketing deals on big games so that inevitably pushes the PS4 front and centre with marketing etc. So I think exclusives are important, but only to a certain demographic of gamers. |
Man it isn't a minority or majority of the exclusives that matter or push sales is the library they make. You may not like 90% of PS exclusives, but since there is a lot of them those 10% will be enough to bring you over even if no particular title made it.
Lonely_Dolphin said:
And yet logical thinking should of told you that you need evidence n proof i.e. sales to know (not just assume) if it had an effect.
But you can as long as you don't ignore the sales results for no reason. |
You want evidence?
Making it very simple... PS2 had most exclusives and most sales, PS3 and X360 had equilibrium in exclusives and sales were close, PS4 have more exclusives and sell 2:1.
Kaneman! said:
No, you misunderstood. That single store sells as much software for each console. And it's no game or electronics shop, it's just a store. So it's no telltale sign or anything. A singular store doesn't make any difference. Looking across the country, Sony is doing much better. There's no arguing that. I don't know where you got the idea that I'm insinuating that they give more space because it sells less. The market is much bigger for PS, so it makes sense to give more space for PS. |
That is because of the way you put the anedocte.
The better way would be "even though on the store near my house sell about equal SW for PS and Xbox, PS have 3 times more shelf space because countrywide that store chain sell a lot more of PS content". The way you initially put sounded like the store was just dumb and giving space outside of the proportion of sales.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







