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caffeinade said:
DonFerrari said:

I haven't said that because they are Indie they are bad. I said (and there isn't still any case otherwise) that graphical performance is lesser than AAA, because in fact you need a lot of manpower to put great graphics.

And I haven't seem any complexity, pretty, polish or what else on the game... no problem you love it, but doesn't seem to have any reason to justify running at sub 60fps on X1X when doing basically 1080p and eventually rising to 81% of 4k.

Have you played the game?
The complexities of the game do not show up in video.
Compression really hates fast moving titles like Redout.
And to make all that worse, the game sort of requires a temporal component to look pretty.

The game is on sale on Steam right now, 50% off.

Anyway a fantastic example to what I was talking about before is Portal.
The first Portal was created by about ten people at Valve in about 2.5 years.
Now, the game isn't demanding, but it can be.
With a slight adjustment to Portal's game design it can destroy even the most powerful of computers.

Due to the way the game renders portals, and the way pretty much any engine would have to (now there are examples where you could fake it, or do some other tricks, or use a different type or render engine, but that is beyond the point) the game can be super taxing.
Portal's portals are perhaps the prettiest things I have seen in a game to date.
Go look up how they work.

You don't need to put in thousands of hours (into the development of new technologies and such) to make a title, that is both optimised and demanding, if you know what you are doing.
Faking effects does take a lot of effort and research however.

Nope I have no interest in buying the game. And if the trailer for the game is underwhelming and doesn't present the complexity and prettiness of the game when it is supposed to select the best parts I'm not that excited to see it for real.

On how a game can be taxing, you could make a game look and play like atari and kill all performance on a Titan if you want, that is bad coding, so when I say there is no reason for a game like this to struggle to achieve 4k60fps is because I can't see anything technically advanced or demanding. And from your answer you also don't know but think it could have



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."