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Tispower said:

On top of that, it can't be that hard for any developer to make a game online if it already has the multiplayer option, which virtually all games have. I mean if you have a Co-op multiplayer for instance, the only difference there is is that you replace player 2 with another console.


I agree with most of the rest of your post, but I wanted to comment on this part.

There is a huge, HUGE, HUGE difference, from a programming perspective, between multiplayer with everyone on one console and multiplayer online.  Latency and synchronization issues turn a relatively simple game loop (collect input, perform actions, render the next frame) into a complete mess.  If you know anything about programming, you should read up on lag compensation, client-side prediction, etc. to get an idea of what makes online gaming difficult to program, even on broadband connections (though these are an order of magnitude easier to handle than dialup).