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DonFerrari said:
SvennoJ said:

Why trust a developer that can't even do basic math:

we managed to scale the resolution between 90% and 50% of native 4k, which means the resolution goes from the upper limit of 3456×1944 to the lower one of 1920×1080

That's scaling between 81% to 25% of native 4K.... And then it still drops to 45fps after cutting the resolution to 25% of the target? Then blame someone else for being incompetent? Funny.

Let's just keep at one dimension, use the most favourable numbers

Indeed :)


Anyway all this begs the question, what's the benefit of going to 81% (or 90%) of 4K if even DF didn't notice the difference after all those years staring at pixels on screens.