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LuzerkBR said:
Mr Puggsly said:

I think its incredibly difficult to make games that feel like ground breaking experiences because so much has been done already.

I don't think any modern games right now have the "wow factor" as the titles you've mentioned. That's probably because we've also become jaded and creating ground breaking experiences is difficult at this point.

Although, I do credit Sony for raising the bar on cinematic experiences in gaming. But from a gameplay perspective, I don't find their games particularly fresh either.

 

At launch I felt like Dead Rising 3 was the most impressive launch title because the assets, lighting, and other effects were very high quality for an open world game compared to what we had seen before. On top of that, there were many zombies in the city. It was dragged down by frame rate issues, 720p, poor AA, and pop in but it still felt like something well beyond last gen. Fun game as well, looks fantastic on PC and could benefit greatly from an X1X patch.

Forza 5 is an impressive looking game, still looks good thanks to high quality assets, visual polish and 60 fps. But it didn't feel like a far cry from Forza 4. I did play a lot of Forza 5 though because there wasn't much to play at launch and I had a lot of free time.

After I played Sunset Overdrive I thought that maybe it could be that game that would make people remember the XB1 because it was so innovative and different and most of the gamers who played it made many compliments to the game. However it didn't sell very well so I guess we'll have to wait for stand out exclusive, hopefully it will come soon. 

Changing the subject, I agree that if the Xbox can keep around 8~9 mil. units every year it will end up well, but I would like to see that number growing to 11~12 mil. in a couple of years when the next Halo/Gears/new IP releases. 

For this gen there is almost zero chance X1 can have a 11-12M year, that would be a to step increase on sales on a very late year for the console.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."