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SvennoJ said:

Why trust a developer that can't even do basic math:

we managed to scale the resolution between 90% and 50% of native 4k, which means the resolution goes from the upper limit of 3456×1944 to the lower one of 1920×1080

That's scaling between 81% to 25% of native 4K.... And then it still drops to 45fps after cutting the resolution to 25% of the target? Then blame someone else for being incompetent? Funny.

Let's just keep at one dimension, use the most favourable numbers



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."