Barkley said:
The reason for the flack is Eurogamer said it ran at 1080p on XBX and a lower frame rate than the PS4 Pro. So people were upset the XBOX version of the game apparently ran much worse than the PS4 Pro version. In reality the XBO X version (free update btw) that was released 2 weeks ago features a dynamic resolution ranging from 1080p to 1944p. Unknown game is harsh considering it's sold around 120k units on Steam, not bad for an indie game with a $40 price tag. Digital Foundry made a mistake, a mistake that affected 34bigthings negatively. Now they're angry about that and people such as yourself are taking this as an opportunity to trash the developer even more. I don't understand it tbh. Can only feel sorry for them. |
Considering the type of graphics indies push, 4k without any framedrop would be expectable on X1X... so this seems much more the dev trying to defending their shortcomings (not lazyness)

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







