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VAMatt said:
Nem said:

They won't shelve it. Sonic Mania made a killing. 

I know they won't shelve it right now.  

My worry is long term.  Nobody can tolerate flops forever.  So, lets say the next Sonic Team game sucks, and the Mania guys make another and it's no good.  That'll be 3 flops in a row.  What happens then?  What about 5 consecutive shit games?  At some point, the IP is put on ice.  And, seeing as they've allowed Sonic Team to make garbage for two decades, who's to say they're going to give someone else a try before we get to that point?

 

Oh yes, the series has been dying the slow death, much like the Tales series.

Mediocre game after mediocre game and then some fans saying they like the mediocrity. It's the road to a franchises death. It's sad to me that such fans can't see that that kind of feedback will only lead to the end.

But, the thing is, 2D Sonic in mega drive style is still the best. Man, i'd be happy with just more levels, gimmicks and playable characters of that for 10 more games. At least they would be good games. But yeah, my opinion is that once Naka left Sonic Team lost it's way. Naka was the design/gameplay guy. Izuka is the creative guy. He doesn't know s**t about making a good game to this day. They gave him so many tries, he managed to make a couple that stuck, but he has no clue what he is doing. Also the boost formula has to go. On-rails died a long time ago. SA2 is more advanced gameplay wise than any of the Sonic games made since. You could actually feel the physics of moving Sonic. It still needs improving, but they had a strong basis there and just threw it away.