DivinePaladin said:
Not even close to the quality of either. Weaker story; weaker characters; dialogue that was predominantly ad-libbed because the script wasn't done by the time the VAs began recording; gameplay that cuts out significant abilities; gameplay that forces you to collect the shards as a means to progress narratively, to pad the game out to a decent length, rather than making them an optional, encouraged collectible that will help you unlock new abilities; very few abilities, and the ones we have are repeated three or four times among nearly identical powers. I can keep going too! The game's best feature is its visuals, which are gorgeous (miles above the usually sub-30 framerate of 2), but if you play the game for more than one playthrough it absolutely falls apart, and it wasn't even super well held together before that. Even if you disagree, nobody can deny that a full year to, y'know, finish the script, finish the game, etc., would only have done it good, instead of rushing one game by a first-party studio out to cover for another game made by a third party, for which the writing was seemingly already on the wall. |
I have platinated it in 2 accounts, so I have finished the game about 6 to 8 times.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







