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Conina said:
CartBlanche said:
Further proof to my argument that Microsoft doesn't have the staying power mentality. Kinect was THE fastest selling peripheral, yet we now read they have officially killed off Xbox One compatibility - http://www.eurogamer.net/articles/2018-01-03-xbox-one-kinect-adaptor-officially-dead-now-too

Contrast that with Sony who are still publishing titles on, what is arguably, the "failed" PSVita. If Microsoft had released a PSVita equivalent, they would have killed it off after 3 years, like they did with Zune etc etc and the list of "good" killed hardware and software goes on. That is why we will continue to see Sony in the console space, long after the Microsoft has decided they don't want to come "3rd" anymore.

As much as I love my two Vitas... the release of new Vita games in the last years has nothing to do with Sony's support of that device.

And where are all the Vita games published by Sony in 2016 and 2017?

The PS Move support on PS3 was also subpar.

PS Move is still being supported today, unlike Kinect, even though Move would be classified as a failure during PS3's lifetime, by most people. It has now transitioned into being used as part of PlayStation VR. Developers didn't know what to do with Move, rather than Sony dropping it. 

Re Vita: My point is Sony continues to support the HW. But let's compare Microsoft's support to Sony's. From the links you provide the last Sony published Vita title was 2015. Contrast that with Microsoft's last published Kinect title of 2013!! Again Sony was still publishing 2 years after Microsoft pulled their publishing plug. Also because Sony continues to make the hardware, other publishers can continue to publish games as recently January 2018 on Vita. With Microsoft stopping production and officially killing Kinect support, other publishers have NO choice but to not make games for it, even if they or other game devs wanted to. Like I said, Microsoft doesn't get the bigger picture and is short sighted in its approach and support of its devices and peripherals.