| potato_hamster said: Perhaps I was unclear. We know the technology was there. Tegra 2 was out well before the Switch came out - with a Tegra 1 processor. But why would they bother? The DSi and New 3DS are marginal improvements at best (Sony did the same with PSP and PSV revisions), and the experiment of "New 3DS exclusive games" was a disaster and very quickly dropped.
The vast majority of third party developers do the bare minimum for X/Pro compatibility because it's not worth the effort. Nintendo has historically had a hard enough time attracting third parties to their platforms, and has an even harder time keeping these third parties on their platforms due to struggling sales. A Switch Pro makes developing a game for the Switch that much more expensive, when third parties are already expecting lower sales. Where is the benefit, exactly? |
1. No you weren't unclear. But with a Switch 'Pro' the standard Switch simply could 'simply' be forward compatible. Will Nintendo be doing it under two years after the Switch release? No. Cheaper manufacturing cost and more battery life will likely be first. But we could and might see something like that until spring 2020.
2. I think many people totally misunderstand what the additional power of Pro and X actually can do. We do see lots of devs utilizing it, partially only to resolution. But four times the pixels needs four times the GPU power with most current engines.
And many devs already have higher quality assets and effects for their PC versions.
In case of future Switch ports (and the ever growing power of smartphones and tablets) the additional power of an improved Switch could be well utilized for smaller indie games as well as bigger titles.
I am not talking about games like Xenoblade Chronicles for New 3DS though, but keep in mind that there are not so few games that run better on a New 3DS than on a standard 3DS and yes, we do see many games benefiting from the power of One X and PS4 Pro.







