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bigtakilla said:
As the Xeno series is my favorite series, XC2 was far from the evolution it should have been. Easily my most disappointed game by a LOOOOOOOONG shot.

I haven't played XC 2 yet, hopefully i won't be dissapointed when i do.

Miyamotoo said:

I would need to say Zelda Twilight Princes, Zelda OoT is still my best game ever, and Zelda TP was next 3D Zelda that I will play after OoT and I had huge expectations, and I was disappointment. It was still good game, but IMO noticeably worse than OoT and probably my least favorite 3D Zelda.

Yeah well you're partly to blame Miyamoto! You should've told Aonuma to not give in to fans desires, cause they really don't know what they want and ruin everything! ......... I agree with your honest opinion.

zippy said:
I would say Star Fox Zero. However, the game itself would probably have been better if it had a traditional control option. I initially wasnt struck by Twilight Princess, but fell in love with it years later with the HD remaster. I wonder if anyone went back and replayed some of these disappointments they might enjoy some of them.

Indeed most people seem to have problems with the forced gamepad perhaps the game would've faired better yet i'll never forgive them for rebooting the franchise YET again. Nintendo should've just ignored SF Command and moved on from Assault btw i'm currently playing TP on the GC since i only finished it twice on Wii.

StarOcean said:
Any Nintendo game with a large following

So you like Wii Music? 

Super_Boom said:
In recent memory, Xenoblade Chronicles X and Star Fox: Zero. The former for feeling like an offline MMO without a single interesting character or storyline I cared about, the latter for feeling clunky and generally not very fun to play. Usually I’m open-minded with games trying new things or drifting from their predecessors, but neither of these games did anything for me, despite loving the other games in their series.

I'm actually surprised so many people were dissapointed with SF: Zero i had the impression the hype died off after the trailers and directs showing the "dated" graphics, forced gamepad controls and the game being another reboot... I lost all interest because of the latter.

Podings said:


Far and away Starfox Adventures for me personally.


I was so hyped for that game for years, and it disappointed me deeply.
It's beautiful, and sounds great, but technically it is a simplistic and unengaging Zelda wannabe. I expected more from Rare. So much more.

For an in-house developed title that disappointed me the most, I have to go with Twilight Princess. I expected more than an unfocused and smudgy retread of Ocarina of Time.

To content a bit with the opening statement here, I was much more disappointed with Metroid Prime 3 than I was with 2. The tone was shifted to being a Halo wannabe, and the gameplay formula wasn't implemented as well as previously, on top of being quite stale at that point.

I'm sure Dinosaur Planet would've worked out better because they wouldn't need to change the story and dump Krystal to fit in with the Star Fox lore and can you imagine if it would've stayed a N64 game? I think it was Rare's most ambitious project at the time, a fully voice acted action adventure game but the game definitely suffered in the gameplay.

My feelings exactly.

I agree Prime 3 tried to emulate Halo and it failed but i enjoyed Prime 3 more than Prime 2 but honestly i think both games aren't half as great as Prime 1. It's just that i expected much better from Prime 2.

leedlelee said:

Sunshine felt unfinished and was possibly Nintendo's poorest showing ever...

It amazes me how many fans Sunshine has, many craving for a Sunshine 2. I did have some fun playing the game back then but it's probably the most frustrating and uninspired 3D Mario game i've ever played especially after 64 perfecting the platformer genre.

captain carot said:

Wind Waker:
Simply put it's the most boring Zelda ever for me. Really, really boring. Did i mention boring?

But... but Tingle!