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Wow, this is the first time I see so much hate towards DK 64. Pretty much everyone I met love the game, including myself xD

Anyway... I actually think DK 64 did a better job at creating large "open" worlds with many objectives to accomplish than Super Mario Odyssey. In Odyssey (with one or two exceptions) I felt tired of every world once I got the main moons. Sometimes even earlier. The fact that most of the Moons were so easy to get made collecting them an uphill experience. I thought many times that what I was doing was not worth it. Not important enough. Heck, many times I found them no different from Purple Coins.

In DK 64 however, almost all Golden Bananas were so satisfying to get. There was some filler too, of course, but most of them had some challenge to pass in order to get the thing. Everytime I got one it felt like a pretty big deal and it encouraged me to continue exploring. And THEN you had all the other "minor" collectibles like blueprints, normal bananas and such that contribute to fill the main quest.

That's the problem with Super Mario Odyssey's Kingdoms: the Moons, the main collectible of the game... in most occasions lacks weight, lacks importance. It's just another thing more to get. And that affects my curiosity to explore most of the Kingdoms.

I think that, if there's gonna be a new 3D Donkey Kong, it should do its own thing and play with his own strenghts. Because the franchise has many of those, it doesn't need to borrow aspects from other games... specially if those are worse than its own.