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CaptainExplosion said:

You make very valid points, but would there be a way of having the game be digitized sprite based without the process slowing down production?

Also, this is another modern digitized sprite game that might be an argument in favor of the style:

 

Well. Back in the 90's it was a much slower process as it could take days to do a decent render.
Fast forward to today, if you have a high-end workstation you could probably almost do it in real time.

Plus... Animations can be done super quickly, hand-drawn games you need to draw each frame of animation, there are pro's and con's to each approach.

Plus storage has increased dramatically, so you can retain all the frames in an animation.

Digital Foundry has a good breakdown of how RARE achieved what they did in Donkey Kong despite the limited hardware (Both the SNES and the SGI machines used to render the sprites.)



Thing to keep in mind is that Donkey Kong Country looks as good as it does despite running on a system with a 3.58mhz CPU, 256KB of total Ram (System, Sound and PPU) and the sprites had a limit of only a paltry 16 colours. I would love to see what they could achieve on a modern system.

Last edited by Pemalite - on 03 January 2018

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