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CaptainExplosion said:

 

This guy has the right idea:

<SNIP>

Not digitized sprites, but you know what I mean.

That is actually pretty cool.
Being a remake of one Donkey Kong Country 2's levels, it stays truer to the source material.

Still want it sprite-based though. :P

CaptainExplosion said:

I imagine that's what Rare would've done in 1996 with DKC3 if it were for N64.

Though now I'm curious as to the modern digitized 3D sprites idea. Yes it would be less strenuous on hardware, but won't it take a lot longer and/or not be something they could build upon as much as Donkey Kong Country Returns?

In Donkey Kong Country Returns they could do crazy level design like this:

<SNIP>

Or this:

<SNIP>

I imagined it'd be way harder to do that with digitized CGI graphics.

You can have fully destructible environments, levels that transform, tons of particles and so on with a 2D game/Sprite based game.
It just rarely happened on the SNES due to the limited hardware... Always made me wonder what Donkey Kong Country could have been if RARE also leveraged the SuperFX chip for extra effects.

But yes, it is more time consuming as you have to 3D render everything before hand, but it does come with the bonus of having superior image quality as you are not burdened by the slow hardwares limited rendering capabilities.

And the other bonus is battery life, which any mobile gamer can appreciate.

The first two games were pretty much almost perfect titles in their own right... And there are reasons for that, there wasn't any silly CGI sequences or over the top scene transitions, music was original and catchy, visuals were some of the most impressive at the time despite the outdated hardware, gameplay forced you to learn and had a certain flow to it.



--::{PC Gaming Master Race}::--