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torok said:
About the CPU being a bottleneck while memory was the previous bottleneck, here is the thing: any computer will have a bottleneck. If we magically replaced the Jaguar with a Threadripper, the bottleneck would be the GPU. Throw in a 1070, and now it's RAM. More RAM? Well, the GPU would be the bottleneck again. It's a never ending game.

Agreed.

And bottlenecks can and will change depending on the game engine being used, game, the scene being rendered in the game and so on.

For example... If you were to throw Battlefield 1 on a Core i7 2600K with a Geforce 1060, you will likely be GPU bottlenecked.
But if you were to throw Ashes of the Singularity at that same system, the Core i7 will definitely be the bottleneck.

Errorist76 said:

Ridiculously outdated but still beating Jaguar CPUs at floating point calculations.

Not always though. See my prior posts in this thread.

bdbdbd said:

It was outdated because the hardware at the time was moving towards a more simple and easier to program for, whereas PS2 was sticking with the old design we saw since SNES. The MIPS architecture is still used and developed even today, but it is not the most practical processor to use, unless you need cheap modularity.

MIPS holds a surprising amount of marketshare in modems/routers/switches/set-top boxes and so on.

It doesn't have the R&D of ARM or x86 though... And even in MIPS dominated markets, ARM is starting to take over.
My Asus DSL-AC68U has a dual-core ARM processor and 256MB of Ram whilst my previous modem a Billion 7800n had a Single Core MIPS CPU and 256MB of Ram for instance.
And it seems most modems/routers/switches/set-top boxes are slowly making the switch to ARM.



--::{PC Gaming Master Race}::--