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In February a father-of-three died during a 24-hour gaming marathon he was live streaming to raise money for the Make A Wish foundation.

This "mental health condition" of gaming disorder, like many other "disorder", including love, yes - not long ago, love have been introduced by psychiatrists as a "disorder" with high risk for mental health, seems half baked and/or exaggerated. The psychiatrists search and need to create "diseases" to provide usefulness to their science by detecting problems/diseases and of course also provide "cures", otherwise, their "science" will be lost into oblivion, hence no money will given by government and so their pockets will be empty.

Who wrote the article is not the most smartest guy, he just used one "argument" and that being the a very bad one, because the guy who died dint play 24 hours for his pleasure or as a anxiety reliever, he did it for others, with the best intention of helping others. So obviously the context for an example of such a "disease" gaming is, is just not there in that example.

To say that gaming is bad and therefore a disease because one guy died because of it its puerile to say the least, because with that "logic", we should ban the streets, the cars, even the army, etc because those things makes people die.

Also, the "journalist" should know that one example could very well represent just the exception, as in statistics is useless and discarded.


In the end, Im not saying there's no truth in this gaming disorder, its just that way is put it in that article it makes it look like a amateurish as best and cannot be taken in any way serious.